

The end result is actually a little bit more plot than the original game had to offer, mostly conveyed through holograms of talking heads that appear every so often, but all this can be safely ignored, should you so choose. While Crash 2 shares the same basic gameplay as the original game, there’ve been a lot of tweaks and additions as well, all of which make the game vastly more playable. Crash generally controls a lot more tightly, meaning you’ll have far less deaths from slipping off of platforms to worry about. Along with his usual spin attack, you can now slide, which works to kill enemies, break boxes, get under low spaces, and letting him get extra height if he jumps afterwards. Hitting the Circle button in mid-air makes Crash body slam into the ground in a somewhat painful looking fashion, defeating most enemies and letting him smash through the otherwise unbreakable steel-banded crates. Just don’t try that on the new Nitro crates, which will explode with the slightest touch, and can only be detonated safely with a crate found near the end of the stage. The game’s structure has been vastly changed, as well. Instead of a world map, levels are now selected from a warp room, which allow access to five levels each.
#SAFEMONK VS BOXCRYPTOR FREE#
You’re free to enter these areas in any order you wish, but the boss guarding the next warp room will only be unlocked once all five stages are completed. This means that if you’re having difficulties on one level, you can leave, try the other stages, and come back whenever you want. Each warp room also has a spot where you can save and load your game as often as you want, which quickly fixes one of the very worst issues the original game had to offer. Partly because of this, the game is far easier on the whole, but it’s unlikely that many complaints will be had about that.

Your goal on each stage is to find the power crystal hidden inside it, and then make your way to the exit on the other end of the level. The power crystals are big, shiny, and purple, and they’re generally always located on the critical path through the level, so they’re hard to miss.

(For a laugh, though, try exiting the very first level you enter right after you load in. Cortex has a few different, consecutively more annoyed speeches for missing them.) You’ll still earn clear gems for finding and smashing every crate in the level, with the much appreciated addition that you no longer have to clear a stage perfectly to earn one. You still won’t be able to tell how many crates you found until you approach the level’s exit, however, which still means you have to be somewhat paranoid over if you’ve found all the crates or not. While the level design still follows after the linear design introduced by the first game, there are quite a few more secrets to find, almost all of which you’ll need to obtain in order to see everything the game has to offer. Some levels have hidden areas to encounter, which give you a much tougher platforming challenge, in exchange for giving up some extra lives or hidden crates as a reward. Colored gems are now also awarded separately from the clear ones, meaning you’ll have to search for them in the levels or complete certain conditions to get them.
